![]() If you want to do it for another part in the world you can consider either using OSM QA Tiles which contains the world (32 Go □) but only at zoom 12, either use maptiler but depending on your usage it's not free, either search on Google for the mbtiles you need. An open endpoint also from the French gouv: openmaptiles.- the official French open data repo - there are files for the zoom levels between 9 and 14.On my side I've found 2 different sources for France: You'll need to find a good source of mbtiles data because your map generation will totally relies on it. Mkdir fonts sprites styles mbtiles Create the necessary foldersĪs I just said, this is maybe the hardest part. What we want to achieveīefore doing anything create mandatory folders for your tile server and change directory ( cd). To be honest it could be the hardest part of this tutorial. But it'll work for any part of the world if you find the good mbtiles files. A style - this is the magic here, a style is a JSON configuration file that contains all the styling information of your map rendering.įor this post I will create a France tile server.tileserver-gl - This is an open-source tileserver project that uses OpenGL, Open Graphics Library, to render the tiles.Vector are often smaller and more customisable because it contains shapes rather than a PNG image of the map. Tilesets can be either raster (an image) or a vector (matrix). Technically mbtiles are a SQLite database. First, mbtiles - this is a file format that will contain your tilesets.In order to deploy our own tile server we will use different pieces: As we only manipulate matrixes the style can be dynamic and while everything is rendered on the frontend network data is smaller. ![]() Vectors maps unlocked a lot of new capabilities: dynamic styling, speed and better interactions. The vector object will contain the shape and all the associated information. A PNG image was generated with a specific style and so a new style meant a full generation. The main issue with image was the static nature of them. This is quite a job, and this is only the generation we don't speak about the storage, the access and the serving of these images to have a great experience while browsing the world. If we consider the decent zoom level - which is often 16 - it means we need to generate around 6 billion images. In order to have a finite number of images I'll only take z integers between 0 and 20, where 0 is the world and 20 a building level and rounded x/y depending on the zoom level to keep small image sizes. So let's imagine I want to develop blef maps I just need to generated an image for each z (zoom) and each x/y (coordinates). These images were computed at many different zoom level of a squared world. Originally maps were just pre-generated images just put together. If you already know you can skip to the next part. ![]() So, if you want your own tile server with Mapbox-like style you're at the right place.ĭo you know how web maps work? Everyone is using map apps, but few people knows what's really behind.
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